Klanghelm DC8C advanced compressor v3.0.1 WiN 1807071114090089

File Size : 87 MB

DC8C is one of the most flexible compressors around.

While making a lot of different compression styles possible, it's general nature may be described as: clear, smooth, open, distinct.

The main goal while designing DC8C was to get a very clean compressor action without unwanted and often almost inevitable artifacts/distortion. This way you can achieve almost invisible compression for your most demanding mastering sessions, when you want to avoid coloration.

If you aim for color you can choose between two saturation models.

From opto-style, peak compression, external side-chaining, RMS compression, Feedback, Feedforward compression (and everything in-between) to negative ratios, zero latency brick-wall limiting, from snappy transient treatment to smooth transient rounding - everything is possible.

DC8C Feature List

detector network and gain reduction smoothing for extra smooth operation

choose between two different attack and two release curves

four different operational modes: NORMAL, CLEAN (100% clean compression with no intermodulation, no distortion, no aliasing), SMASH (ultrafast compression characteristics, almost clipper territory), LIMIT (use DC8C as a zero latency limiter)

optional soft-clipper at the output

up to 8x oversampling

side-chain filter with high pass & low pass filter plus tilt control, which let's you shift the frequency response of the detector

the saturation stage can be put freely into the signal chain: pre compression, post compression and side-chain only

three different compression curves selectable

customize the program dependency of the compressor separately for Attack and Release

GR-smoothing control to determine, how sensitive the compressor reacts to changes in the computed gain reduction, great to emulate opto-style compression

hold control, great for heavy pumping compression effects

pre-attack control to delay the start of the attack to leave transients completely alone or radically shape the attack

VU and peak metering

calibration control not only to set the reference level for the VU-meter and the saturation

unique Feedback-Mix-Control, which lets you determine, how much of the compressor's output is fed back into the detector. This way it is possible to morph between Feedback and Feedforward Compression topologies

true zero attack (0.0 ms)

negative ratios possible

parallel compression, peak-compression, RMS-compression

external side-chain

side-chain listen

Easy Mode which features 4 distinct compression styles

AGC (automatic gain compensation)

GUI resizing

comprehensive preset-browser with lots of presets to keep you started

WHATS NEW:

06/27/18 version 3.0.1

- FIX: attack and release labels on the GUI of SMOOTH, PUNCH and SNAP Easy modes to match their actual ranges

- FIX: latency reporting in the VST3 version in Studio One

- NEW: added option to the global settings to disable dynamic latency reporting

USE CASE: some hosts do not adjust latency for offline rendering separately.

So when you have your Realtime OS set to eg. 1x and the Offline OS to 2x some hosts might not adjust

the changed latency correctly during rendering.

Currently I'm only aware of Studio One is behaving like that when the VST3 version of a plugin is being

used. So if you're encountering issues like that, you can use this new option in the global settings.

If dynamic latency reporting is disabled, DC8C always reports the maximum possible

introduced latency (128 samples) regardless of the oversampling settings. To stay in sync differences

between reported and actual latency are compensated by an internal delay.

- NEW: added option to the global settings to have equal OS settings for realtime and offline(render) processing

USE CASE: If your hosts doesn't adapt to latency changes when rendering, you can

optionally apply equal OS factors for both realtime and offline processing to keep things in sync.

The advantage to the aforementioned option is, that you still can use DC8C with 0 latency when no OS is being

used instead of the fixed 128 samples. The downside is, that you can't set a separate OS factor for offline

processing, hence the realtime factor is being applied during render too.

HOMEPAGE

Code:

https://klanghelm.com/contents/products/DC8C/DC8C.php

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